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adventure games  fun  games  great for kids  pc game  

Fate: Undiscovered Realms

Fate: Undiscovered Realms

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From: Encore Software
Category: Software

List Price: $19.99
Buy New: $14.99
You Save: $5.00 (25%)



New (8) Used (5) from $12.88

Rating: 3.5 out of 5 stars 6 reviews
Sales Rank: 138

Format: Cd-rom
Platforms: Windows Vista, Windows Xp
Genre: adventure_games
ESRB: Everyone 10+
Media: CD-ROM
Operating System: Windows XP
Shipping Weight (lbs): 0.3
Dimensions (in): 7.5 x 5.3 x 1.3

MPN: 16120
Model: 8020683
UPC: 705381161202
EAN: 0705381161202
ASIN: B001AH1CX6

Release Date: July 22, 2008
Availability: Usually ships in 24 hours

Features:
  • Brand new lands and treasure filled dungeons to explore
  • Transform your fearless companion into a flaming lion or timber wolf
  • Complete the quest with an all-new set of potent magical spells
  • Brand New Quests to Challenge you -
  • Fight an onslaught of monsters while protecting your town

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Editorial Reviews:

Product Description
Your valor has won freedom for the people of Grove, and the manxome scourge has retreated into the shadows. In the midst of celebration, a stranger appears, warning of new evil that will ensnare your peaceful town. He speaks of ancient secrets locked within a temple, and of gateways to mysterious, yet Undiscovered Realms. Of Typhon, an outpost built around cold, snowy dungeons, and Druantia, a land of lush forests and endless beauty. Of the temple's secrets, he divulges only the greatest: hidden within is an ancient tome - the Book of Fate, which maintains the balance between all realms. The townsfolk look to you, their new champion, to take up this perilous quest and guide the stranger through the dungeon in search of the ancient temple. You will encounter new dungeons, pet transformations, weapons, monsters, and five completely new quests to test your mettle. New features include Hardcore mode (cheats disabled, more difficult monsters) and a level cap of 199 - import characters from the original Fate and continue your quest. It is time, once again, to determine your FATE.

Imprison evil foes and bring them to justice Sneak into heavily guarded areas to liberate a captured comrade Test your courage, strength and determination with a menagerie of new beasts An array of weapons and armor offer new and exciting special powers. All new fish and gems for FATE fans Import original FATE characters into the Undiscovered Realms, so you can continue the adventure and raise your experience level



Customer Reviews:   Read 1 more reviews...

4 out of 5 stars A terrific Diablo clone   November 25, 2008
B. Adler
This is my first in the Fate series, but I'm really enjoying it. Of course, you have to like the hack and slash, gather loot style genre of Diablo, which is repetitive. For me, these games are a good break from more micro-management action/strategy types, like Civ4 or CeasarIV. The look of Fate, with it's more cartoonish type world, is a nice change.

One main concept that differs from Diablo is building your own character. Instead of starting with a pre-set mage, archer or warrior, your Adventurer starts clean, allowing you to create the character you like. Build up your sword and shield abilities to create a warrior or put all your points in magic. You can create many characters this way with no two being quite the same.

There are some other additions. The pet is cool who changes form when you feed it fish, which you can catch or purchase. You can buy Fame and skill points for a hefty price. You can also remove gems from socketed items, although you lose the gems. The dying feature is a little different. You get three choices when you die. Restart in exchange for Fame points and money, be sent to another area on the map plus lose some money or be sent up 3 dungeon levels and all your money drops (you can come back for it).

There are some criticisms. You can only collect 3 quests at a time which adds to a lot of running back and forth to town. Also, with the pet's inventory window plus yours, there's a lot of keystroking. It would work better if you just had a larger backpack and none for the pet. More quick bars would be helpful or stackable potions. Spells are listed on the side of the screen, but only one at a time. You can program them to function keys, but once you select a spell, the others disappear. Selling items is also cumbersome. You either drop and drag or hold down the shift key. Right-clicking would be a lot better. In fact, right-clicking should have been used more than the drag/drop or shift key style.

Anyway, kudos to Wild Tangent for a great game. The price can't be beat (even at $19.99)and the gamers on your gift list will love it.



1 out of 5 stars Fate: Undiscovered Realms (   November 23, 2008
Valerie L. Snier (Ohio)

I return this item because when I tried to install it on my computer it said it was a copy and to insert original disk to continue. Without a key code or proof of purchase I could not play or install .....I still love the game but afraid to buy again.



5 out of 5 stars Great fun!   October 9, 2008
A. Glass (Brunswick, GA)
2 out of 2 found this review helpful

I enjoyed the original Fate, and introduced it to my grandchildren. This expands the areas to explore as well as adding more adversaries and challenges. Unfortunately, I don't seem to be getting housework done promptly!!!!


3 out of 5 stars OK, but not as good as the original   September 15, 2008
W. K. Curry (Israel)
2 out of 3 found this review helpful

This is not a bad game, especially for younger players, but having loved playing the orginial FATE I was a little disappointed in this sequel. It just doesn't seem to have the same feel to it.


4 out of 5 stars way too similar to the original fate   September 7, 2008
bandazar
7 out of 7 found this review helpful

I love Fate. But then again, this game feels like I played the original Fate more or less 3 times in order to finish the game. Which is basically what happens. You have to conquer 3 dungeons in order to finish the final boss, where then you have the option to retire. Other than a few minor additions - like hero artifacts, slightly different themes for two of the dungeons, a unique boss at the end, and a better balanced system than the original fate (the original fate, favored fighters I think more than other types of "classes" - such as mage or archer), it basically was the same go down in the dungeon, escort this guy, kill this guy, or find these things type of errands that were exactly in the first version of Fate. Whether or not you consider this a good thing or not depends on how much you like fate and don't mind playing it over and over again.

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